Skyrim Special Edition also brings the full power of PC mods to consoles. "The Special Edition includes the critically acclaimed game and add-ons with all-new features like remastered art and effects, volumetric god rays, dynamic depth of field, screen-space reflections, and more. PS4 and Xbox One will theoretically support older 32-bit Skyrim mods once they're converted.Any mod that uses the Skyrim Script Extender won't work with Skyrim: SE until the SKSE is updated to support 64-bit.
Old 32-bit Skyrim mods need to be converted with the Creation Kit to be playable on Skyrim: SE. Skyrim: SE supports some, not all, old 32-bit Skyrim mods. will host both PC and console mods for Skyrim: SE. The remaster has its own Creation Kit that builds mods in the new 64-bit engine and converts old 32-bit Skyrim mods. Skyrim: Special Edition uses a 64-bit engine, not restricted by the 4GB RAM limit. Skyrim is getting remastered on PC, too, with an upgrade to 64-bit. PC gamers who own the Skyrim Legendary Edition or Skyrim and all of its DLC will get a free copy of the remaster.Įverything we know about Skyrim: SE so far The Skyrim: Special Edition releases on Octoon PC, PS4, and Xbox One. As long as they can be converted using the new Skyrim: SE Creation Kit, they can be uploaded to for console players to enjoy. Given all of the details Pete Hines has revealed so far, we can speculate that console owners will get to experience older Skyrim mods, too. "I do not believe it will take long at all," the modder said, "because the same team has already done a script extender for fallout 4(FOSE) which uses a 64 bit engine most likely almost identical to the new engine Skyrim Special edition most likely uses."īut what about console mods? One of the biggest selling points for the new remaster is allowing console gamers to experience the massive galaxy of Skyrim mods. Renowned Skywind modder MicahGhost also says that any mod using the Skyrim Script Extender (SKSE) won't work until the tool is updated to support the new 64-bit framework. Not everything will be compatible right from the start, though.